Hi DriftWood,

On map change I already restart shade-c ( /first sc_destroy(sc_screen_default); and than start it again 5 frames after the level is loaded) but the black lines still appear.

However when I disable shade-c antialiasing (sc_screen_default.settings.antialiasing.enabled = 0; ) in shade-c initialize function the black lines are gone but it now gives me "invalid function arguments in physx_open" errors when loading a new map. I call physX_open(); once on game startup for simple physics / rigid entities.

If I do call physX_close(); and physX_open(); on the next levels I open (/so excluding the intro map) I dont get error messages but physx gets bugged out (actors cannot move etc).
I am not entirely sure, but iirc I dont see tutorials or the manual etc that use physX_close(); at all (also I cannot even find it in the manual, only in ackphysX.h) so probably I should not use that function (maybe bad code or such).

Anyway sorry for derailing a bit there but I wanted to give the whole picture.

In short: setting sc_screen_default.settings.antialiasing.enabled = 0; removes the black lines but messes up physx_open for some reason.

Thanks for taking the time, appreciate it.