What I did is this (if I got this part correct - "then multiply the other view border dimension"):
Code:
camera->left = -cam_boarder * (screen_size.x / screen_size.y);
camera->right = cam_boarder * (screen_size.x / screen_size.y);
camera->bottom = -cam_boarder * (screen_size.x / screen_size.y);
camera->top = cam_boarder * (screen_size.x / screen_size.y);



But it doesn't fix my problem, here are the results:
Quote:
1024x768

1280x800:


Greets!


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