Hey dooley, by spam, I meant just quickly reloading the level constantly and watching if any memory stacks. I have switched over to DDS textures, and it definitely helps with keeping memory low. I wanted to eventually do this, but I guess its better to start now.

In a test level, Im getting a texture memory overflow crash. This is done by creating A LOT of map entities, which increases the nexus. I know I shouldnt create that many entities in a real game, but with a nexus of 500, I wanted to see if I could reach the entity limit, as well as keep track of memory usage. I would like to know why the game would crash this way:



Last edited by jumpman; 07/11/17 00:00.