I currently work for a small studio and our game world is as open as it gets. We have a roughly 510 million km2 world fully accessible to the user, with over hundreds of thousands of cities and billions of houses and roads. So personally, I think open world is the way to go, although to be fair it really suits the genre of game we are making.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com