Originally Posted By: DriftWood

How can I make both player and AI use everything in the scene like this was a Jacky Chan movie ( But avoid the mechanical issues from other games.)

If?! - I have a group of enemies down hill, and I have a collection of "Red barrels" up hill next to my, why can't I kick them down for a boom?
, this is something I am trying to implement in my game but indeed takes alot of work especially with the not-so-good physics system in acknex/gs3d. But its slowly getting there, atleast faster than gs3d updates. grin

Another idea jumpman is to let obstacles stagger attacks from actors/players so timing gets essential too and e.g. stuff like parrying (might wanna take a peak at mount&blade's combat system).