I was able to reload/restart the level. But the map_entities definitely stacked, in the shd column!! Which meant something was going on with the shadows. And once I changed the settings of the wmb file individually, the shd never stacked in level reload. I have no idea why

UPDATE:

spoke too soon. WMB map entities placed in the level are not really freed from memory when level_load is performed.

Last edited by jumpman; 07/04/17 03:29.