Originally Posted By: jumpman
Question: Why would baked shadows in a map entity (.wmb) cause memory to be unreleased in level_load??
, wouldn't suprise me if it was a bug. But aren't map entities fairly slow compared to models? (I think Sivan tested this once with this map builder) Perhaps its better to just switch to models completely or perhaps bake in lower resolution shadows so the crash is more rare as a (crappy) quick fix for now grin .