Hi everyone

What are some ways you can use the environment a little more in a melee action game? In first person shooters, or shooting games in general, the range at which you can engage/affect your enemy is reletively far, moving in and out of cover, flanking and etc, all of which makes you traverse the level.

But in a melee action game, the distance at which you engage in is much smaller. You get up to your enemy, and start swinging/strafing and etc. Im ok with this. But during combat, there really isnt too much reason to move around alot, get behind pillars, go to a certain spot.

What kind of game modes/gameplay ideas can you do to get your players and AI moving around the level? I was thinking of a conquest/domination mode. AI and players move to different flags, stay there to capture it, and if there is an enemy on the same flag, the flag wont be captured.