Now, however i can only Maximum change to 2 level,s after this i become the Error E1513, In the most diverse varieties!
The levels individually can be run and error-free, only that my video memory fills quickly after Level Load .
Someone has a suggestion where I should start?
, perhaps it some texture(s) that is not freed by level_load (bmap_create and/or extra panels?). If yes, try bmap_purge / ptr_remove them. I think I can keep loading quite big (in terms of memory) levels but I mostly use entities so they get automatically purged. My panels are currently mostly placeholder tiles and I dont think I really use bmap_create except for some initialization of some icons. I quess its something bmap / bmap_create related. Perhaps also try debugging with sys_marker incase you already haven't.
Also d3d_texdepth = 16; helps (but not for memory leaks ofcourse).