Originally Posted By: jumpman
I like the idea of consumables, just as long as you dont have to wrangle through menus to use the item. Many games make you pause the game, navigate to the restore item, use the item, then unpause the game. This always felt wrong to me. A quick button for healing/using a potion/using an elixer for some effect, but also one that hampers your movement or action, that would be pretty cool.
, yeah agreed, that is why added a hotkeybar where you can link items etc to so you can press a key/number to use an item or activate an ability.