Hi everyone,

does anyone have any pseudo code or theory when it comes to finding gaps in the floor for jumping? I have a simple AI that moves in a straight line towards its target, and I just want it to be able to jump over gaps. Is there a way to find the gap in the floor? Whether the floor is block/model?

I currently already have a crude gap checking script, which uses vec_lerp and traces within a loop. It works ok, but I wanted to know if there was a more elegant way.