no they are incompatible, moreover evo uses a deferred renderer I have no experience with.

I wanted to update Mapbuilder this week, but I have been very-very busy, so it should happen next week only...

my shadowmapping was developed for my RTS game, so its main purpose was to have something fast beside acceptable quality, preferably using only one depth view. it can be okay with high resolution beside keeping shadow area small, but near sharp edges some defects are often visible. so for a 1st or 3rd person game a pssm is better, but since using the stencil buffer with 3dgs results in bugs (related to transparency, mirror views, or terrain lod I don't know), a shader only version would be a better choice. I think I made earlier such a test project...


Free world editor for 3D Gamestudio: MapBuilder Editor