Thank you Ezzett, That was amazing. I looked all over my script, and saw many huge Var arrays that I made "just in case i wanted 10k entities to store vars each" and didnt realize many of these huge arrays were taking up megs!! I shortened the arrays after laugh

I tried:

int* nodes;

nodes = sys_malloc(huge * sizeof(int) ); //needs about 470 MB

and GS gave me an error on compile saying:

Wrong type P_MUL:POINTER:LONG:POINTER