function spawnParticle (PARTICLE* p) { p.bmap = ui_cursor; //just testing p.size = 3; p.alpha = 100; p.lifespan = 2; vec_set(p.blue, vector(255, 255, 255)); set(p, MOVE | TRANSLUCENT); //BRIGHT | } ... effect(spawnParticle, 1, ent.x, vector(0,0,20));
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de