Hey, man!

Is this what you are looking for?
Code:
#define PRAGMA_POINTER

void main(){
	
	shadow_stencil = 2;
	warn_level = 6;
	fps_max = 60;
	level_load("");
	wait(3);
	
	def_move();
	
	ENTITY *ground = ent_create(CUBE_MDL, vector(0, 0, -32), NULL);
	vec_set(&ground->scale_x, vector(20, 20, 1));
	
	ENTITY *panel_like = ent_create(CUBE_MDL, vector(200, 0, 0), NULL);
	vec_set(&panel_like->scale_x, vector(1, 5, 1));
	set(panel_like, SHADOW);
	
	VECTOR offset_vec;
	vec_fill(&offset_vec.x, 0);
	
	while(panel_like){
		
		
		
		vec_set(&offset_vec.x, vector(200, 0, 0));
		vec_rotate(&offset_vec.x, &camera->pan);
		vec_add(&offset_vec.x, &camera->x);
		
		vec_set(&panel_like->x, &offset_vec.x);
		vec_set(&panel_like->pan, &camera->pan);
		
		wait(1);
	}
	
	sys_exit(NULL);
}



Edit: painkiller was faster grin

Best regards!

Last edited by 3run; 05/12/17 09:15.

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