#define PRAGMA_POINTER
void main(){
shadow_stencil = 2;
warn_level = 6;
fps_max = 60;
level_load("");
wait(3);
def_move();
ENTITY *ground = ent_create(CUBE_MDL, vector(0, 0, -32), NULL);
vec_set(&ground->scale_x, vector(20, 20, 1));
ENTITY *panel_like = ent_create(CUBE_MDL, vector(200, 0, 0), NULL);
vec_set(&panel_like->scale_x, vector(1, 5, 1));
set(panel_like, SHADOW);
VECTOR offset_vec;
vec_fill(&offset_vec.x, 0);
while(panel_like){
vec_set(&offset_vec.x, vector(200, 0, 0));
vec_rotate(&offset_vec.x, &camera->pan);
vec_add(&offset_vec.x, &camera->x);
vec_set(&panel_like->x, &offset_vec.x);
vec_set(&panel_like->pan, &camera->pan);
wait(1);
}
sys_exit(NULL);
}