Hey Sivan,

The terrain at the time had an RGBA texture i think, whatever the default multitexture shader needed. However, even if I put a blank texture or a simple bmp, these shadows still disappeared.

However, when i deleted the terrain and rebuilt the level, shadows returned and didnt disappear. I made a test level and imported the terrain again, and there the problem happened again.

But one thing I noticed was that my terrain was very small by default, and I normally scaled it up very big to fit the level. When I scaled it up, the shadow error happened, but when I left it at its default size the shadows stayed. When I made a new test terrain where by default it was very big, the shadows seemed to work correctly.

Does the scaled size of the terrain effect the PSSM shader? Bounding volume or something? Im not sure.