Originally Posted By: jumpman
Using the emulated particles, it does increase the entity count! If I shot out too many particles at once, or made them last too long while I was continually making more, I would get an "Adjust max_entities and nexus" warning
, it obviously increases entity count (otherwise the holy manual would be lying wink ), but as Kartoffel mentions it probably uses static list and not a while for each sprite particle (which saves some speed). You double check it in the f11 / diag window under functions.