Hi friends!

Using the emulated particles, it does increase the entity count! If I shot out too many particles at once, or made them last too long while I was continually making more, I would get an "Adjust max_entities and nexus" warning

However, I was able to make the particles 3d models, and even animate each of them, like they were regular entities! I was able to rotate their pan and tilt as well. So in this case, Im sure these run way slower than regular particles, however the amount of control you gain is where its advantageous.