Hm okay, that makes sense.

Did a quick test yesterday with a published build. According to VMMap, the game's heap size ranged from ~370-440MB (with that "Total" value at about 7XXMB). Time to find out what's causing the DirectX error there.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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