That coincides with my findings. jcl said that about bmap_createblack previously, without draw_quad (and other bitmap operations) it's just an empty bmap.
Yes, and I wondered about sys_memory increasing. Apparently you've found the reason though, that is the pixels member of BMAPs being filled when bmap_create("") is used.
Otherwise it's just d3dtex/ the (LP)DIRECT3DTEXTURE9, I assume. I hope the pixels content can be omitted and is not used anymore by anything to save some precious memory.


Btw. I still don't understand why we can only use ~1.65GB (including the nexus and some other stuff). If it was 1.9XGB and not a full 2GB I'd easily accept that but 1.6GB leaves me wondering. Is this normal?


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