Hey Iglarion, ty for replying. I tried that and also tried loose level_load("someMapName")'s etc but for some reason the .wrs/resource file stays very small (only bmaps that I declared in code like e.g. BMAP* icon_item = "icon_item.bmp"; seem to be put in the resource file).

Last edited by Reconnoiter; 04/21/17 17:16.