@Iglarion, yeah contacting Starlaxis dev is a good idea.

@Superku, could try setting this d3d_texdepth = 16; before level loading? (so e.g. in your main function)

I tried that and it saved me ~25% video memory without noticeable losses so far (not sure if its important but my maps only have models and not blocks).

Quote:
The RAM usage shows pretty much the same value (~1055MB), both for a nexus of 150MB and 250MB. Does that make sense?
, from what I read every 32 app that uses above 1 gb ram could technically give the error if the engine or used dll's etc use alot or there is to little ram and/or video ram in the computer itself. Maybe you use many plugins or such? Also the nexus does not seem make any difference for me too, I think it only matters for loading big maps with lots of blocks and wad textures or perhaps with big terrain shadow/light maps etc.

Last edited by Reconnoiter; 04/13/17 20:41.