What's giving you trouble about it/ have you tried doing so yet? You're using lite-C now, right? Have a look at joyGetPosEx, too. It returns more data than joyGetPos. The data obviously can be easily converted into (Gamestudio) standard values or factors, for example like this: joyStickForceX = (Xpos-32768.0)/32768.0; // and so on
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual