Originally Posted By: painkiller
If I have enough time on the following days I will publish a small demo game as open source for the winter contest so everyone can see how to use physx for characters as rigid bodies and some game mechanics.
, that would be helpful laugh . I got the rotation now working when doing both pXent_rotate (ent, nullvector, rotate_ang); vec_set(ent.pan, rotate_ang); (when doing only pXent_rotate alone it is less smooth for me). It seems more stable now but I got to do some long play sessions first to be sure.