Ditching pXent_move and pXent_rotate seems to have solved the problem and is also much cooler imo being able to push away enemies etc. laugh
What function do you use to move entities around? pXent_addvelcentral? Movement is still a bit floaty even though I have set pXent_setdamping to 100%.

Last edited by Reconnoiter; 03/25/17 16:52.