Originally Posted By: Reconnoiter
Ty for reply, I tried that but it doesn't seem to make a difference. Also maybe important to note: only the enemies bug out but never the player actor (even while they share alot of functions). I tried comment the AI only lines out but doesn't seem to make a difference to. Only the 'player' pointer is different ofcourse.

Also you run Shade-c evo right Painkiller? So that should not be it than.


yes, I'm running Shade-C too. Maybe you are using any global variable for the enemies that causes a conflict between them? or a memory leak issue?


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB