Howdy,

I use gs3d physx in my project and when I kill an enemy (registered as PH_CHAR / character -> pXent_settype(my, PH_CHAR, PH_CAPSULE);) I want to unregister or disable it so it becomes passable. However as soon as I either do pXent_enable(my, 0); or pXent_settype(my, 0, 0); , all other enemies becomes bugged and rotate randomly and move different directions than they normally would. Any idea how to solve this?