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3. How to support water shader with ShadeC-EVO?
, have you tried using Steempipe's water shader from 2004? After adding a alpha channel to the used skybox texture it looks pretty good. Also somewhat supports shade-c evo's lights and shadows if you make its transparent enough.

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Hmm In my case it didn't make a difference. In my project when having for example four animated characters in the screen fps drop from 60 to around 30. After setting #define BONES in the .fx if got the same performance. Did you make any other thanges? I noticed that when disabling sun shadows fps get way higher, but not sure if gpu bones rendering is used for shadow mapping views too.
, yes I also set "max_bones = 1;" before the change which already helped a bit, and I must say I am using some high poly models. Like 1 with even ~12500 faces. Also, I only set it for entities like player, enemies, allies etc (entities that move around) cause I noticed it created a visible hole/glitch in a static wall model (not sure if this impacts the speed, probably not).