I noticed that when loading maps with low ambient color and/or sun color, Shade-c (evo) emissive shader (/glow shader) on models seems to go buggy (lightning up the whole model even when all emissive textures are black). Anyone know why this is?

Okay it seems to be related to when the textures are loaded. If I wait half a sec before spawning the previously bugged models, it does work correctly. Also if I have already placed some models of the same type, it also seems to work. So I quess there is a period of when shade-c needs to initialize and when you cannot properly create models. I dont entirely get this but anyway it works now.

Last edited by Reconnoiter; 02/24/17 12:40.