Hello!
Where's the bones and animation data stored? Is this somehow exposed to the acknex user/ dev, maybe over the model/ LPD3DXMESH pointer (if necessary/ possible via some pointer offset)? (What's the keyword, D3DXMESHCONTAINER, LPD3DXSKININFO?)

I asked this myself before, oftentimes because I wanted to copy animation from one entity to the other. Recently I (re-)discovered ent_blendpose() and I wish it had separate target and source entity pointers, like ent_animatefrom() or ent_blendframe().
Could this be added in the future/ next update?

Thanks.


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