In the fbx import window in MED, does it list all the textures used by the model?

This is how I personally do it (maybe it helps). I create the model in Blender, create and assign materials and set the textures (the textures are already located in my game project folder -> same folder as where I put my .mdl models). Than I do export it as fbx in Blender and Import -> Model from FBX (2010) in MED.