Originally Posted By: painkiller
I think that doesn't seem to work, at least on my computer. I tried to add a pXent_move call but still got the problem. Did you try it on the demo I uploaded?
, I tried it many times but I cannot get it working in your script. I do know there is a lot of differences between our scripts, but mine is getting quite big so it could be alot of things. If Superku's solution doesn't work out you could take a look at 3run's physx code on this forum, I used that as a base for the physx parts of my script. Probably some variable is different