hmm this is strange. If I attach a dummy entity to the player or camera it moves with it as it should but the sound problem is still there.

Also tried to change the type to PH_CHAR and use pXent_move but the bug happens also.

ent_playloop seems to move with the entities, but ent_playsound stays at the entity's original position.

using snd_play and changing the volume depending on the position would work, but would loose 3d sounds advantages, for example knowing if an enemy comes from the left or right side.

Merry christmas to you too!

Last edited by painkiller; 12/23/16 12:26.

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