Originally Posted By: Reconnoiter
I just tried it and for me ent_playsound works as it should ent_playloop(my, beep_snd, 100); or ent_playsound(my, beep_snd, 100); in a loop.

Are you sure you haven't accidently attach the sound to an other object that you forget / or dont move?

ps: I use both Shade-C evo and physx


if you move the entity the sound plays at its new position?

I just play them from the entity's action


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