Originally Posted By: Reconnoiter
Perhaps its related to the variable doppler_factor? It sounds like that anyway. If that isn't it, it could perhaps be that Shade-c has a similar kind of variable that is experimental or such (would have to dig in the scripts though).

-edit, or it might be related to physx or such in the sense that the xyz coordinates that ent_playsound uses it perhaps not updated automatically. Try updating the xyz values manually too.


I've tried to change doppler_factor and look for it on shade-c files but no luck.

xyz coordinates shouldn't be a problem I think, as I'm attaching the camera to the entity using them and that works fine.

Last edited by painkiller; 12/22/16 12:19.

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