I don't have any special settings set on windows audio settings. The problem only seems to appear when using shade-c evo.

I've searched through all shade-c files and every created view has its AUDIBLE flag reset except for screen.views.gBuffer on sc_gBuffer.c line 46. However, changing it to reset doesn't seem to fix it neither.

Last edited by painkiller; 12/22/16 10:49.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB