well, I want to play sounds for the characters using ent_playsound instead of snd_play, for example for footsteps, weapons and so on. Right after starting the game, where the player it's on its original position the sound plays fine. However, if I move the character, for example to x=800, sounds can barely be heard. as you get farther from the original position the volume will get lower unitl you can't heard it.
According to the manual ent_playsound "Plays a 3D sound at the current position of the given entity". However, it looks like when you call ent_playsound it uses the entity original position instead of the current one.
Has anyone else noticed this behaviour?