well, I want to play sounds for the characters using ent_playsound instead of snd_play, for example for footsteps, weapons and so on. Right after starting the game, where the player it's on its original position the sound plays fine. However, if I move the character, for example to x=800, sounds can barely be heard. as you get farther from the original position the volume will get lower unitl you can't heard it.

According to the manual ent_playsound "Plays a 3D sound at the current position of the given entity". However, it looks like when you call ent_playsound it uses the entity original position instead of the current one.

Has anyone else noticed this behaviour?


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB