Like that?
Code:
vec_set (ambient_color, vector (2, 1, 1));
	vec_set (sun_color,     vector (55, 55, 55)); //1,1,1
	// fog setting's	
	fog_color            =    1;
	d3d_fogcolor1.red    =    1;
	d3d_fogcolor1.green  =    2;
	d3d_fogcolor1.blue   =    1;
	camera.fog_start     =   20;//20;
	camera.fog_end       =  500;//150; dann 500
	//turn on shade-c's height based fog (for 100% fog set both values very high (default: 9999990 & 9999999)
	sc_screen_default.settings.fogData.x     = -20; //height fog start
	sc_screen_default.settings.fogData.y     = 150; //height fog end //125
	sc_screen_default.settings.fogNoiseScale =   5;
	sc_screen_default.settings.fogData.z     =   6;
   sc_screen_default.settings.fogData.w     =  -3;


Just guessing around here, long time ago i scripted something. frown

Another thing...
I remeber having a hard time to place good looking blood decals / splashes ( on floor for example ). Did u try already ?

Last edited by rayp; 12/21/16 14:19.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;