THANKS ALL!

I used dynamic model and group loading to solve this problem.
but i have some problems:
1. how to run dynamic strings script etc: _chr("error("/OK!"/);") ?
2. shader-c evo can't support 2nd UV Lightmap, give me some advice please?
3. shader-c evo can't support terrain shader and water shader, give me some advice please?
4. shader-c evo can't support alpha or TRANSLUCENT, give me some advice please?

thanks again.