Originally Posted By: Dico
Originally Posted By: 3run
But please, don't make the same mistake Conitec did with that Ellipsoid vs. Polygon collision detection! At least use capsule hull or give as possibility to chose between ellipsoid, capsule and box hulls. I can show you an old thread, where a lot of forum members where complaining about this (it was in Rants section), but jcl and mainly Conitec didn't give a damn thing. It would be really sad if you will develop such a great engine, but with the same mistakes...

The 3DGS collision system is AWFUL.

My best wishes!

You're right , i get that problems too in acknex , what i use in my engine now is an AABB vs polygons . with this i get nice result for pc but still somehow slow a little on the web . i will fix that by break the loop when collision happen.
What about OBB collusion system, but with CAPSULE instead of ELLIPSOID? As far as I know, with AABB objects should be aligned with the axis, means that the BBOX is not rotated, OR rotated but with additional checks and loops. Plus, what about physics? I would really love to (and maybe most of the other users too) see properly working physX plugin made with SDK 3.x.x.

Best regards!


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