Hi friends!

@Rayp, Im not using entanimatefrom, but thank you!

@3run Ive played your test level, and ran it with my own model, and it works on your level!

After some tinkering, Ive noticed that if I set the decal to a very large size, say 500, it will cause parts of the decal to float. If I set it to around 150, the decals never glitch. I think it may be an oversize decal problem, if the decal is too big, it exceeds the model bounds(??) and doesnt update these decal polygons. I am not sure though.

" PARTICLE* p = ent_decal(you,test_decal,150,random(360));"

that seems to work!

3run, you can replicate this effect in your test level, by setting the decal size to 800! Then youll see an albiet cool effect, but glitch nontheless!