WJBender made a navmesh plugin called Peragro of the Recast/Detour/DetourCrowd. By the way, it is available in Unity and UE4 by default. I don't know whether it is still available or not, he switched to Unity. It has good performance I think only max 100 characters. To make your own plugin:
http://masagroup.github.io/recastdetour/
https://github.com/recastnavigation/recastnavigation

another open source solution is RVO2:
http://gamma.cs.unc.edu/RVO2/

by the way if you need larger crowd, you can implement a vector field pathfinding and movement system, or use simply a potential field. I have recently implemented my solution based on this, but it does not deal with avoidance (but possible to add little repulsion to the heat map around units):
https://gamedevelopment.tutsplus.com/tut...g--gamedev-9007

But it really depends on you what you mean by crowd, and what is the exact purpose, what limitations you can accept on quality and performance...


Free world editor for 3D Gamestudio: MapBuilder Editor