vec_fill(vMin, -200);
vec_fill(vMax, 200);
vec_rotate(vMin, vector(camera.pan, 0, 0));
vec_rotate(vMax, vector(camera.pan, 0, 0));
draw_line3d(vector(vMin.x, vMin.y, vMin.z),NULL,100);
draw_line3d(vector(vMax.x, vMin.y, vMin.z),drawcolor_vec,100);
draw_line3d(vector(vMax.x, vMax.y, vMin.z),drawcolor_vec,100);
draw_line3d(vector(vMin.x, vMax.y, vMin.z),drawcolor_vec,100);
draw_line3d(vector(vMin.x, vMin.y, vMin.z),drawcolor_vec,100);