Good idea txesmi. That is actually somewhat similar to the idea how I do it in c# with a container class, but never realized it would be possible this way with lite-c/c.
Do you know if your example can also be used to directly save entity data (pos/rotation/scale+skills and possible flags etc) without using a struct? Like maybe lite-c has already some entity struct that we could use?

Last edited by Reconnoiter; 09/24/16 10:38.