With summonings I mean enemies (or allies) that are 'summonend/created' by enemies. So e.g. a wolf summonend by a druid, or a soldier summonend by a captain. Its just a word that I like to use to categorize entities created by script (/ by other entities).

Minor point: as for ent_next's list being different everytime; this doesn't matter if you save the unique ID of entities only when first entering the map. It shouldn't matter much if entity with ID 50 gets loaded earlier than entity with ID 1, as long as both entities are loaded with their correct ID's. wink

Quote:
This is how I've done it (the part with changing specific line in the string):
, there should be an easier solution.
What I would do is probably something like this (not in real code but I think you will get the idea):

Code:
while (loop through every txt line of your save file) {
  1) get the current line and convert it to a lite-c string
  
  2) use the str_parse functions to get the value of that line

  3) use str_cmpni's to compare it content/description in some big nested if's to determine what to do with the value
}


Last edited by Reconnoiter; 09/23/16 15:20.