I this case like said before it's most likely a name issue.. As in, when adding both wads , the images in both have similar names. Try appending a wadset name to the front of all image names..

i.e. "WD1_skyblue.tga"

Also check file name length there is a issue know there.

Final I had some similar error when import block had a second skin. This in WED was a light map but in 3dsmax was not. All blocks, had a fully black second skin that had to be deleted.

Final note... I stopped a fresh project 2 weeks ago over not being able to fully solve the "No to All' error, which is about as helpful an error code or throw message as "Somethings wrong"....

Last edited by Malice; 08/24/16 01:35.