Convert to Med With Vertex weights + UV mapping + texture + animation + bones
Out Blender -> fbx binary
Out Blender -> wavefront .obj
in fbx to -> Autodesk converter
out converter -> FBX 2010
import to MED -> for FBX 2010
Export from MED -> Bones & Keyframes ACSII .txt
import to MED -> wavefront .obj
import to MED -> Bones ACSII .txt
import to MED -> add in Frame manager 1 frame, import in Frame manager Keyframes from ACSII .txt
Save as MDL7
Last edited by tagimbul; 08/18/16 21:11.