@Ch40zz: Sorry but I don't understand it clearly enough, yet.
What exatly do you mean by 'DLL exported init function'?
And to access functions of the steamworks api, do I only have to create the function's prototypes in lite-c or do I have to wrap the functions in the c++ dll-project?
Sorry but this is all new stuff to me.
Sorry for late response, didnt see that someone posted in here
What I meant is that you have to wrap all functions which make use of classes, because lite-c does not support C++ classes directly.
There are some "hacks" like using the vftptr and access all the virtual functions by index, but thats too tricky for most people, so wrapping all functions is what you should do.