Theres a way but u cant layer them over each other. Same as with the glass-car-Windows at threat start.
And if youre using ent_animatefrom with different meshes, u will face a engine-bug btw grin

Let me look for more Details...moment
edit:
I just took this out of my old project. Try which way u like, both have some issues.
Code:
BMAP* blood_smear_map1 = "blood1.tga"; // 32bit with alpha channel
...
c_trace
...
if (HIT_TARGET && you){
   if (!ent_getdecal (you, 0, 35)){     // dont place too much decals ( performance )
      PARTICLE* p = ent_decal (you, blood_smear_map1, 1 + random (2), random (360)); 
      if (p){
         p.alpha    = 50 + random (30);
       //p.lifespan = 5000;
         p.material = mtl_blood;
         set (p, TRANSLUCENT); //|PASSABLE
      }
   }
}
...
..
.


material def from above:
Code:
MATERIAL* mtl_blood = {
	effect = "myblood.fx";
	flags  = ENABLE_RENDER;
	event  = sc_materials_event;	
	power  = 200;
}


and the myblood.fx file from above:
Code:
#define SKIN_ALBEDO (skin1.xyz)
#define SKIN_ALPHA  (skin1.w)
#define ALPHA
#include <scHeaderObject>
#include <scObject>




or this way
Code:
BMAP* blood_smear_map1 = "blood1.tga"; // 32bit with alpha channel
...
c_trace
...
if (HIT_TARGET && you){
   if (!ent_getdecal (you, 0, 35)){
      PARTICLE* p = ent_decal (you, blood_smear_map1, 1, random (360));
      if (p){
         p.lifespan  = 5000;
         p.material  = mtl_translucent;
      }
   }
}
...
..
.


material def from above
Code:
MATERIAL* mtl_translucent = {
	effect = "simpTran.fx";
	flags  = ENABLE_RENDER;
	event  = sc_materials_event;
	power  = 200;
}


and the fx file simpTran.fx for the material above
Code:
#define SKIN_ALBEDO       (skin1.xyz)
#define SKIN_ALPHA        (skin1.w)
#define ALPHA
#define TRANSPARENT
#include <scHeaderObject>
#include <scObject>


Dealing with ShadeC and Acknex means to make compromises all the time. wink ... frown

Last edited by rayp; 08/04/16 18:26. Reason: missed PARTICLE* p =

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;