@Ch40zz: Sorry but I don't understand it clearly enough, yet.

Originally Posted By: Ch40zzC0d3r
Now you can access all the functions from the SDK.
To initialize the Steam API you have to put this code into your DLL exported init function:
What exatly do you mean by 'DLL exported init function'?

And to access functions of the steamworks api, do I only have to create the function's prototypes in lite-c or do I have to wrap the functions in the c++ dll-project? confused

Sorry but this is all new stuff to me.


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